Orcish Sovereign
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From time to time, an orc will arise who has a natural charisma and command over his ilk. If he is also strong and cunning enough to survive early leadership struggles, he will inevitably find himself leading a great horde of warriors, and he will also inevitably cause a great deal of trouble for the civilized races of the world. The surest way to disperse such a host is to slay this rare orc who can hold it together.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Orcish Ruler |
Advances to: | |
Cost: | 50 |
HP: | 70 |
Movement: | 6 |
XP: | 40 |
Level: | 3 |
Alignment: | chaotic |
ID | Orcish Sovereign rae |
Abilities: | leadership |
Attacks (damage - count)
![]() | greatsword melee | 9 - 4 blade | charge |
![]() | crossbow ranged | 7 - 3 pierce | |
![]() | curse ranged | 7 - 3 arcane | drains |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 0% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 60% |
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Cave | 2 | 40% |
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Coastal Reef | 2 | 30% |
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Deep Water | - | 0% |
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Flat | 1 | 40% |
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Forest | 2 | 50% |
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Frozen | 2 | 20% |
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Hills | 1 | 50% |
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Mountains | 2 | 60% |
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Mushroom Grove | 3 | 40% |
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Sand | 2 | 30% |
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Shallow Water | 3 | 20% |
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Swamp | 3 | 30% |
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Unwalkable | - | 0% |
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Village | 1 | 60% |